Build a functional Game Boy emulator in F#, covering CPU, MMU, PPU, and sound, focusing on low-level architecture, functional design, and …
Tag: SDL.NET
Articles tagged with SDL.NET. Showing 3 articles.
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Dive into the Game Boy's Picture Processing Unit (PPU), learning how to emulate Video RAM (VRAM), tile data, and render the background layer …
Implement keyboard input for your F# Game Boy emulator, mapping physical keys to Game Boy buttons and updating the MMU's P1 register.